Treasure Hunt Game

This game familiarizes students with spreadsheets and cell references. It is generally played with two players or two teams, and can be played on the computer or on printouts from a spreadsheet which show grid lines and column and row references. If the game is played on spreadsheets, students also gain skills in resizing columns, building arrays, and using formatting options.

 

What To Do

Materials

Transparency masters of rules and spreadsheet

Paper spreadsheet grids

Files to Use

Download Info/Instructions

array.doc (basics-building arrays)

gridport.doc (blank spreadsheet grids)

 

Classroom Discussion and Activities

Computer Lab Activities

 

Classroom Discussion and Activities

  1. Determine how many students are familiar with the game. This game searches for underwater treasure. Explain to students that treasure hunters use sonar to locate items underwater. Sonar gives off different sounds when it deflects off objects. Since most underwater treasure involves ship wrecks, there are often small objects scattered around the main treasure. When the sonar hits these objects you know you are getting close to the really big item. 
  2. Build a playing grid on the overhead by making a transparency of gridport.doc. A recorder "hides" the treasure, which is described below. For the first game, students will be the treasure hunter and the teacher will be the recorder. Have another game board prepared for your use after you've demonstrated how to hide the treasure. Students record their search results on spreadsheet grid paper. (See gridport.doc.)
  3. Explain that columns are labeled with letters and rows with numbers. Spreadsheets use letters, called alpha, to label columns. Rows are labeled with numbers. Cell references are read column first, then row. Thus, the first cell in the upper left of the spreadsheet is read "A1."
  4. Determine shapes of treasure

 

 

 

 

A) Determine the number of cells each treasure object occupies.

Number of Cells Treasure (suggested objects)

Number of Cells

Treasure (suggested objects)

5

Ocean liner (Titanic, other)

4

Treasure boat

3

Small Boat

2

Treasure Chest

 

B) Decide on the number of treasure items.

The teacher or class decides on the number and type of treasure. Although you may change the configuration, the following is a recommended pattern. Both players must know how many ships of each type are on the spreadsheet.

Quantity

Type

Number of Cells

1

Ocean Liner

5

2

Treasure Boat

4

2

Small Boat

3

3

Treasure Chests

2

 

The example below shows what the layout of the spreadsheet would look like with different types of treasure. Again, the number of cells indicate what type of treasure (e.g., 5 cells indicate that it's an ocean liner).

 

Explain recorder's responses to treasure hunter's guesses

Incorrect Reference

Incorrect cell reference: saying it backwards (3A instead of A3) or calling a cell reference that is not on the grid

Miss

any cell that is not adjacent to a treasure

Near Hit

a cell that is adjacent to a treasure including diagonal corners

Hit

a cell that contains part of the treasure

Found

when all the treasure is found

 

Explain treasure hunter's recordkeeping marks. The treasure hunter record the results with:

Miss

0 (zero)

Near Hit

Any alpha except X

Hit

X

Found

Draws a light line through all the X's (on paper) Highlights the array and colors in (on spreadsheet)

 

The recorder may also want to record the same marks on their spreadsheet.

Play options:

In Classroom (on overhead and graph paper, with computer and graph paper):
 
Class against teacher
 
Student against student
 
In Lab:
 
Student against student
 
Tournament
 

Computer Lab Activities

Build playing grid

  1. Decide on the grid dimensions and keep it constant for all beginning games, e.g., columns A-M and rows 1-15. To work with a larger board you can resize the rows and columns or select to screen at 75% of actual size. See array.doc.
  2. Mark treasure using X's or colored cells.
  3. Play the game.

 

 

Teacher Note: Play on paper spreadsheets first. Make a poster to help kids remember the rules. become comfortable with coordinates. When teaching this game, first review with students how to correctly identify cells. Playing the treasure game regularly will help students become comfortable using coordinates.